![]() ![]() Mark Fire, DeCzaah, Jerenable, Pdelmo, MrMaison, Avanya, REV0, BrowncoatTrekky, BloodyPenguin, TPB, GCVos, OWL, DRen72, Lazarus*Manįor improving this map project with many help and cool mods/assets. Trees are placed per hand without prop anarchy to avoid clipping double trees, this gives a little bit better performance. A lot of vegetation let everything looks more realistic and extremely detailed. Many gravel roads helps you to expand over the complete map with a clean network. Two interchanges and some junctions makes your start easier. In this are a starter road layout with a main highway and a freeway. Big mountains gives them all a cool shape and many interesting views over the complete area. Here is Cleyra, its a high detailed temperate map of a peninsular.Īround the main land are many smaller and bigger islands. The Map Theme is default enabled if you start a new game or load a savegame. Vegetation and textures on islands and all shorelines lookeng much better.Ĭleyra - Color Correction/LUT and Cleyra - Map ThemeĬhange the Color Correction in your graphic settings. With the setting: "No orange/dead trees at shorelin, no shoreline ground color" In the mod options before you start the map first time to get vegetation under some the bridges. Enable the setting: "Anarchy ON by default"
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